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Thursday, June 04, 2015
Friday, November 07, 2014
You may have noticed that joints in Maya can now include a symmetry constraint. I have been leaning heavily on this new feature in my latest rigging tool. I think the constraint is so cool that I want to use it for other types of transforms. Well guess what. It works! Here is a short example that shows the symmetry constraint applied to a couple of polyCubes.
import maya.cmds as cmds cmds.createNode('symmetryConstraint', n='symmetryConstraint2') cmds.polyCube(n='pCube1') cmds.polyCube(n='pCube2') cmds.connectAttr('pCube1.translate', 'symmetryConstraint2.targetTranslate') cmds.connectAttr('pCube1.rotate', 'symmetryConstraint2.targetRotate') cmds.connectAttr('pCube1.scale', 'symmetryConstraint2.targetScale') cmds.connectAttr('pCube1.parentMatrix', 'symmetryConstraint2.targetParentMatrix') cmds.connectAttr('pCube1.worldMatrix', 'symmetryConstraint2.targetWorldMatrix') cmds.connectAttr('pCube1.rotateOrder', 'symmetryConstraint2.targetRotateOrder') cmds.connectAttr('symmetryConstraint2.constraintTranslate', 'pCube2.translate') cmds.connectAttr('symmetryConstraint2.constraintRotate', 'pCube2.rotate') cmds.connectAttr('symmetryConstraint2.constraintScale', 'pCube2.scale') cmds.connectAttr('symmetryConstraint2.constraintRotateOrder', 'pCube2.rotateOrder') cmds.connectAttr('pCube2.parentInverseMatrix', 'symmetryConstraint2.constraintInverseParentWorldMatrix') cmds.parent('symmetryConstraint2', 'pCube2') cmds.select('pCube1')
So a few months ago I canceled my hosting account at GoDaddy and neglected to pull down a recent backup of the sites data. I am sure I have a somewhat recent copy somewhere that I will probably pull over as time allows. Much like the mandala, I may just let it go so I can have a fresh start.