This is a WIP that I've been working on for ever. Generally I work on modeling so I can get a better idea of what makes for good topology and to get a better feel for the process so I can communicate better with the artists. Unfortunately as a rigger I'm a bit of a topology nut so I ended up working backwards from topo to sculpt. At this point I'm just trying to let topology go for the moment so I can focus on form.
