This is a WIP that I've been working on for ever. Generally I work on modeling so I can get a better idea of what makes for good topology and to get a better feel for the process so I can communicate better with the artists. Unfortunately as a rigger I'm a bit of a topology nut so I ended up working backwards from topo to sculpt. At this point I'm just trying to let topology go for the moment so I can focus on form.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn-Z6a6jfC4mUaTrcpdyAIxjbAayRXscDYMWK5BmnMGXE6XBzyBGTXByDqLZ6SbgxL2A4puR3nRe_an2pvPxn99XaW1qRnmya4uMzqIUKhc7A1Y8010MlTdJ1jAQmZFxLrRod3-w/s320/Boo.JPG)
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